antoniotyler asked: I want to do a Kickstarter so I can get a graphic novel done, but with two kids (one's a newborn), and a day job, I'm pressed for drawing time. Any suggestions on decreasing drawing time and increasing productivity?
KickStarter is really awesome, but I will touch on that in a moment.
To be perfectly honest, I have never figured out a way to speed up my work. Over time I suppose I have gotten faster just through practice but the more I learn, the better I get, the more I try to pack into my panels for a net time savings of ~zero minutes per day.
However, I am definitely at my most productive when I have gotten some exercise before work, which for me means riding my bike. The morning activity increases my energy levels throughout the day, improves my ability to focus, and I always feel a bit more creative or mentally limber.
Turning off all social media and only looking at my Inbox during my lunch break is a must. As soon as I start mucking around on Twitter or Tumblr I can count on losing a good hour or more.
I assume that with two kids and a job you are working some weird hours on your comic. I did that for a long time also. The only way I could make it work was to put my xBox in the closet and unplug the cable box.
I’m curious why you want to do a KickStarter though? Or rather, I’m not sure I’m making the connection between wanting to do a KS and juggling a job, two kids, and drawing a book.
If what you are saying is that you want to do a KickStarter so you can leave your job to work on your graphic novel my advice is -DO NOT DO THAT. THAT IS THE WORST THING YOU COULD POSSIBLY DO.
What you really need to do is look up Spike Trotman. She is pretty much the undisputed Queen of Comic Book KickStarters. She has written lengthy articles and appeared on several podcasts talking all about KS.
Basically my default answer for all KickStarter questions is, “Go Google Spike Trotman. You will thank me for it. But really you should thank her.”
Chances are really good that most would-be comic creators who take the time to learn from Spike’s experiences will come away realizing that KickStarter is not really a viable revenue generator for them. It is a ton of work just to get rolling and I have basically been working two jobs even since we did our own KS, working to create all the art for the Field Guide KS and also drawing the regular Robo comics. It’s been a great experience, but it has also been a 60 hour a week experience.
Like I said though; make the time to look up Spike and do a LOT of research before heading down the KickStarter path.